Wednesday, September 23, 2009

Getting in touch with my inner gamer: Noah Wardrip-Fruin's Lecture

I must honestly admit I'm not a hardcore gamer by any means.

I have never even played any of the games Noah used as examples in his lecture (besides Sims!) However, I think Noah did a good job articulating issues that were relevant to the gaming industry that were relatable.

I really appreciated his use of narrative throughout the lecture and the importance he placed upon it. The merging of both computer science and fictional narrative appealed to (I think) the whole audience by addressing those interested in both the qualitative and quantitative aspects of gaming and the construction of story telling within a digital landscape.

Using (and explaining) historically groundbreaking examples of games and technologies such as Eliza, World of Warcraft, Star Wars Knights of Old Republic and Sim City articulated clearly for those who were not familiar, the gradual transition of video game narration and the technological systems that support them. I think in doing so, he captivated a wider audience range and, also, probably taught just about everyone in that auditorium something they had not already been exposed to.

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