Rich's presentation was exactly what I was looking for in terms of widening my understanding of video games. Noah's presentation was comprehensible, but still I seemed unable to connect with it. I think Rich was able to articulate ideas in the vernacular of gaming, but still create an outlet and a means in which to communicate them to the class which seems (mostly) comprised of non-hardcore gamers. For this, Rich, I applaud you. I think I'm starting to "get" gaming.
I don't own any gaming systems where Little Big Planet would apply, however, I have two younger brothers (ages 10 and 12) who have Nintendo DS and occasionally ask them to teach me to play during long family road trips. I really enjoy it (granted I'm not talented) but when I asked my 10 year old brother about Scribblenauts he described it as, "mad cool" and "really wants it." So I think the game and the DIY/UGC appeals to a large market. And I think the nice thing about DS is I think it's super popular among the female tween audience and could be great way to achieve a developed segment in that market based on a game that isn't typically "girly" such as pet/fashion oriented games.
The User Generated Content aspect of Scribblnauts to me (glitches aside) seems incredible. Like, unfathomable. I had no idea that this existed, and I mean the concept alone is so simulating and also echoes the idea of infinite possibility, something we encounter frequently within the sphere of digital media. I am now officially making a request to Santa to include Scribblenauts in my brother's stocking this year!
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