Sunday, December 6, 2009

New Media Reader chapters 26 - 30

Chapter 26.
Timeline:
  • 1977: Alan Kay and Adele Goldberg write essay Personal Dynamic Media about use of PC/notebooks
Summary:
  • Ideas about notebook computing developed in group directed by Alan Kay at Xerox Palo Alto Research Center
  • Predicted the versatility of Dynabook - a notebook computer. Previously, notebooks were seen as only tools for engineers or businesspeople
  • Dynabook vision led to the development of Star which supported graphical user interface for PCs and helped make Ethernet, the mouse, and laser printer
  • Kay and Goldberg emphasized the creative uses of the computer and the usability for children

Chapter 27

Timeline:

  • 1980: Gilles Deleuze and Felix Guattari write A Thousand Plateaus

Summary:

  • Rhizomatic writing - used to describe hypertext or the properties of a hypertext system
  • Delueze and Guattari challenge dualisms in the piece
  • Delueze and Guattari previously wrote Anti-Oedipus together
  • "the rhizome connects any point to any other point, and its traits are not necessarily linked to traits of the same nature; it brings into play very different regimes of signs, and even nonsign states.

Chapter 28

Timeline:

  • 1967: Papert begins developing LOGO a computer programming language for children
  • 1980: Seymour Papert publishes Mindstorms

Summary:

  • 1980's - populist ideas enter mainstream of home computer era
  • Seymour Papert worked in the 1980s on encouraging children to learn via the process of programming
  • Papert argues that programming supports a learning which is self-directed and self-motivated

Chapter 29

Timeline:

  • July 1980: Richard A. Bolt publishes "Put-That-There" Voice and Gesture at the Graphics Interface

Summary:

  • multimodal interfaces - combine speech and gesture input were inspired by Bolts essay
  • today, data is represented spatially on graphic computers
  • The New Media Room - described in Bolt's essay was developed by Nicholas Negroponte at MIT's Architecture Machine Group. Used 2-D screens to provide a simulated 3-D space.
  • multimodal interface allows a person to communicate with a computer by using speech, gesture, gaze and facial expression

Chapter 30

Timeline:

  • 1981: Theodor H. Nelson publishes Proposal for a Universal Electronic Publishing System and Archive

Summary:

  • Xanadu = Ted Nelson's idea for a hypermedia network that relies on hyperconnectivity
  • Xanadu = ultimate media archive
  • Problem with Xanadu - security, morality, privacy, content control
  • Xanadu - like an interactive electric library

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